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As the folks at Yager Development revealed to IGN at Gamescom, there is no way to beat Dead Island 2 – in other words, the campaign has no meaningful closure. This is where Dead Island 2 is the most lacking. Try freezing one of their heads, Deep Silver. The threats are everywhere in Dying Light, especially in the game’s new day/night cycle, which causes zombies to change into deadly, free-running nightmares. Dead Island 2 followed up its traditional misleading cinematic with disappointing gameplay mechanics. Whether Dead Island 2’s weaker enemies were simply used to demonstrate weapon crafting remains to be seen, but Dying Light put their best foot forward, showcasing the depth and difficulty at the first reveal. Sure, you could do that with a bomb made out of deoderant and duct tape, but humor and creativity wasn’t the goal. In the Gamescom footage, zombies in Dead Island 2 stood around like morons, showing no response as the player wildly swung an axe in their general vicinityĭead Island and Dead Island: Riptide were all about finding the quickest and most effective way to kill the zombies in your way, because any one of them could be a threat. How about freezing its head and shattering it? What about cutting all its limbs off one by one? What’s missing is the sense of danger that zombies posed in Dead Island and will undoubtedly pose in Dying Light. Dead Island 2’first gameplay footage is a compilation of funny ways to kill a zomibe. In all fairness, Dead Island 2 doesn’t seem to be to concerned with fleeing, because its zombies don’t seem half as hard as Dying Light’s, or even Dead Island’s.
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See some easily traversable debris blocking your way? Well you’ll have to walk around the entire city, because even the most basic climbing can only be done by jumping from platform to platform. Add that to Techland developer Maciej Binkowski’s claim that one out of four areas in Dying Light is bigger than Dead Island and Dead Island: Riptide combined, and that’s a lot of climb-ability.ĭead Island 2 is the same old dance.
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Even if that were true, that is a big addition to the game, especially given the depth of execution Techland has displayed with the mechanic thus far.
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Some have dismissed Dying Light as “just” Dead Island with free running. Let’s compare the first looks and examine a few of the areas in which Dying Light already has the edge. My prediction: Dying Light will be better than Dead Island 2 in every conceivable way. Although there have been reports that Dying Light was originally intended as a Dead Island sequel, a member of the Techland team confirmed for Hardcore Gamer that this isn’t the case, and Dying Light was “an original title from its very beginning.” Now that Deep Silver has finally unveiled gameplay for Dead Island 2, it’s easy to see why Techland broke away from the series.īoth games are slated for an early 2015 release, so the comparisons are inevitable. When Techland broke off to develop its own game, Deep Silver grabbed whatever developer they could muster to continue the franchise – Yager Development, in this case. What isn’t warranted are the slew of comparisons the game will get to Dead Island 2. Techland has made no claim to complete difference from its early foray into the zombie-killing genre, but it obviously claims Dying Light to be different enough from Dead Island to be its own franchise. Dying Light, the long-anticipated followup from the developer of Dead Island and Dead Island: Riptide, is seeing its fair share of comparisons to its original series, many of which are warranted.